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A chat with Greg Nicotero, make-up and effects wizard of “The Walking Dead”

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With 124 make-up credits and 64 effects credits to his name so far, Greg Nicotero is one of the busiest and most respected make-up and effects professionals in Hollywood. Originally inspired to take up special effects after seeing “Jaws,” he broke into the business working for the legendary gore-effects maestro Tom Savini on zombie-master George Romero’s 1985 splatter opus, “Day of the Dead. ”

A few years later, Nicotero had decamped from Romero’s Pittsburgh’s to show-biz’s Los Angeles and formed the multi-award winning KNB Efx Group with friends Robert Kurtzman and Howard Berger. Aside from his intimate involvement in such effects heavy films as “Sin City,” “Kill Bill,” “Minority Report,” “Serenity,” “Spiderman 3” and, yes, “Ray,” Nicotero has also branched out into directing, helming the second unit on Frank Darabont’s “The Mist” and making his own short subject, a funny and endearing homage to several generations of classic movie monsters, “United Monster Talent Agency.”

When I met with Nicotero and last Summer’s Comic-Con, however, it was to promote the already highly buzzed new AMC series, “The Walking Dead,” which reunites Nicotero with writer-director Darabont in an adaptation of Robert Kirkman’s Eisner Award-winning comic book series. Premiering Halloween night, the show will be taking a more dramatic look at the cannibal zombie mythos originally created by George Romero in his 1968 “Night of the Living Dead,” combining slow-moving zombies with the kind of in-depth characterization and complex yarn-spinning that’s making the onetime “vast wasteland” of television into something more like the last refuge of classical storytelling.

There’s only one problem. I’m kind of scared to actually watch the thing. You see, much as I admire the craft of someone like Greg Nicotero, I’m not exactly the usual gorehound media-fan for whom the more, and more realistic, cinematic gore he can create, the better. There was no point in hiding it.

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A chat with Gale Anne Hurd, producer of “The Walking Dead”

Gale Anne Hurd

There aren’t many producers around these days whose name can help sell a movie or TV show, but Gale Anne Hurd is the rare exception. Probably best known as one of the co-creators of “The Terminator” franchise, Hurd has been an important player in numerous mega- or merely major productions, including both “Hulk” and “The Incredible Hulk,” “The Abyss,” “Armageddon,” “The Punisher,” and the underrated 1999 comedy “Dick,” which starred Dan Hedaya as Richard Milhous Nixon and a young Kirsten Dunst and Michelle Williams as a couple of teenagers who wind up bringing down a presidency.

Clearly one of the more hands-on producers around, Hurd is pleasant and businesslike when talking to a member of the show-biz press, but clearly has the gumption to deal with the biggest and most difficult of personalities, which is how I segue into the obligatory mention of the fact that she spent the part of the late eighties and early nineties being married to first James Cameron and then Brian De Palma. Moreover, she began her career working for one the most fascinating and effective producers in the history of the medium, Roger Corman, but more of that in the interview.

Still, nothing she’s done is quite like her current project, the zombie horror drama and comic book adaptation, “The Walking Dead.” The AMC television series, adapted from a series of acclaimed comics by Robert Kirkman primarily by writer-director Frank Darabont (“The Shawshank Redemption,” “The Green Mile,” “The Mist”) is currently receiving maximum exposure on the web. The publicity train was only just getting started when I spoke to Ms. Hurd at a mammoth new San Diego hotel adjacent to the Comic-Con festivities last summer.

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I had typed my questions on my laptop, which I was afraid might be a little off-putting. So, after a quick greeting, I tried to explain why.

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Box office preview: Will “Saw 3D” bloody “Paranormal Activity 2”?

I have no bloody idea, actually, because the entire box office prognostication community — all two members of it that I rely on, anyhow — seem to be taking a break. I know for a fact that both the L.A. Times‘ Ben Fritz and THR‘s ever jolly Carl Diorio are writing stuff, they’re just not venturing any guesses or passing along the usual tracking rumors about this coming weekend. I guess with only major new release, it just didn’t seem worth it. Mr. DiOrio did, however, write a piece yesterday, which is not visible on THR but is via Reuters, explaining why, beyond the fact of Halloween, there actually are a number of reasons why horror pictures tend to come out when the leaves turn orange and the breezes turn chilly. Interesting, but not what I need to get me out of this predicament.

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Indeed, I don’t even have any reviews of “Saw 3D” to mention, because we all know that critics can’t really help, and just might hurt, a picture like this. For you “Saw” fans, however, I can pass along some roundtable interviews our own Will Harris posted a bit earlier today as well as David Medsker’s Bullz-Eye compilation of the most beloved “Saw” series deaths and near-misses. Honestly, though, I’m at a loss, especially I’m too squeamish to have ever seen a single entry in the series.

Regardless, the gory horror tale will be facing some serious competition from the second week of the so-far over-performing ($40 million worth) non-gore driven scare follow-up, “Paranormal Activity 2.” On the other hand, there’s no particular reason to think it won’t suffer something like the typical horror-flick second week drop of 50% or over. That shouldn’t be too hard for the 3D sado-splatter film to beat, but you never know. We’ll see whether the ticket-price raising format can ameliorate the fatigue the “Saw” series has shown on past sequel go-rounds.

In terms of limited releases, we have the final film in the “Millennium Trilogy,” Swedish edition. “The Girl Who Kicked the Hornet’s Nest,” which isn’t overly exciting critics opening in 123 theaters according Box Office Mojo’s theater counts. Though an internationally huge franchise like this should, in theory, be critic-proof, this is the art-house trade we’re talking about and some might decide to wait for home video or, like me, who enjoyed the first film but haven’t read any of the books yet and skipped the last film, might decide to simply catch up with the books at some point instead. On the other hand, the even-growing fame of the “girl” herself, Noomi Rapace, might help things out a bit.

Also suffering the slings and arrows of often unimpressed critics is “Welcome to the Rileys” a festival drama starring James Gandolfini, Melissa Leo, and Kristen Stewart. Directed by Jake Scott, son of Ridley, the film has generated a little attention but I fear that may be over now given its decidedly “meh” critical reception.

Doing a little better with critics, including my esteemed colleague Jason Zingale, is Gareth Edwards’ “Monsters,” a very unusual monster flick arriving just in time for the holiday. It’s generated a lot of online attention and you absolutely have to give it props for its visual power — accomplished on a truly miniscule budget by is special effects trained director — and for its good intentions in attempting a character driven romantic tale with, yes, actual monsters and some genuinely clever chilling moments. Still, like 37% of Rotten Tomatoes critics, I was kind of let down by it and I blame the fact that the film was made with only a story outline and no formal screenplay. On the other hand, it’s easily the most visually striking monster flick that I can think of not directed by Guillermo del Toro.

Whitney Able in

A Roundtable Chat with the Cast and Director of “Saw 3D”

In 2003, director James Wan and screenwriter Lee Whannell put together a short film featuring a man with a rusty metal “reverse beartrap” on his head and a creepy-looking puppet in hopes that someone would take a chance on this film script they’d written.

Someone did.

Eight years later, the “Saw” franchise is reportedly coming to a close, and although the history of the horror genre – specifically, the fourth “Friday the 13th” film – has taught us that no chapter is ever truly final, they’re at least trying to make us think they’re going out with a bang, eschewing a straightforward “Saw VII” and instead offering fans an additional dimension of gory fun with “Saw 3D.”

Although the studio is predictably taking a pass on providing press screenings for the film (since everyone knows it’s going to be critic-proof, anyway), director Kevin Greutert and a trio of actors from the cast – Cary Elwes, Costas Mandylor, and Betsy Russell – turned up at the New York Comic Con to do a series of roundtable interviews for members of the media.

The demand to chat with these folks were significant, as you might imagine, so in order to maximize our time while working with minimal space, both the interviewers and the interviewees were split into two groups, with the interviewees switching groups after 15 minutes.

First up, Costas Mandylor and Kevin Greutert…

Journalist: So there’s, like, a volcano eruption of 3D films out there now, with the whole “take that and run with it” Hollywood attitude. What sets this one apart from other 3D horror films?

Kevin Greutert: Well, for one thing, this film was actually shot in 3D. We didn’t do a post-conversion like a lot of the other movies that have come out lately. I think that shooting it in 3D makes all the difference in the world, so it just looks that much better. This was shot with state-of-the-art cameras that are a lot more lightweight than any previous 3D films, so we were able to preserve the “Saw” style of doing a lot of stuff handheld and keeping the camera moving around a lot and very dynamic. Because technology is advancing so quickly, we were able to just take advantage on all aspects.

Journalist: Has 3D changed the blocking of the set and what you’re actually doing in the film?

KG: Yeah, it affects the way we block the scene, because we want to maximize the feeling of depth in the image, even if it’s not an in-your-face moment where stuff’s flying into the camera. We still wanted it to look as rich and full of space as possible.

Journalist: At what point in the production process was the decision made that the film was going to be in 3D? Was that from the outset, or did that happen…

KG: It was decided…that was probably the very first decision made on the film, and I had actually hoped even before we made “Saw V” to direct “Saw VI” in 3D but wasn’t able to make that work. So by the time “Saw VII” came along, now there’s enough infrastructure in terms of theaters that are equipped with 3D equipment to go forward, and…yeah, no one ever thought twice about doing it in 3D.

Journalist: How does 3D enhance the storyline?

KG: Well, I don’t know how much it actually plays into the story. There’s a bit of self-reference in the opening scene of the movie, which is the first “Saw” scene that takes place in broad daylight, with a big crowd watching one of Jigsaw’s big contraptions at play. There’s, I think, a little bit of an implicit message about horror audiences watching voyeuristically. 3D, I think, just kind of takes that to another level.

Journalist: Costas, what keeps bringing you back to this franchise?

Costas Mandylor: You know what? In a way, luck. And the character seems to have worked. And, you know, when you collaborate with people like Kevin and a couple of the other guys before him, and you know what you’re doing together, it’s a comfortable situation where you don’t have to get really… (Hesitates) I mean, some guys in life are a pain in the ass, and they die. “Saw” does that really easy. I committed to it as best as I could, and spending time with Tobin (Bell) and seeing how committed he was to keeping a certain standard, not letting the fans down was really important to him, so it wasn’t just going to a gig, doing my thing, and leaving. I actually paid attention. There’s a great example of…when I first started, I think it was in “IV,” he had a great idea for a scene and he called me at, like, 11:30 at night. He goes… (Does a Tobin Bell growl) “Hey, Costas, are you awake?” Jigsaw’s calling me at midnight on the phone. I’m in trouble here. (Laughs) I went to see him…reluctantly…but we spent some time together, and the scene…that was a really long scene that we did, with the gun to the…? It just worked beautifully, because he put the effort in and forced me to be okay with putting in my ideas as well. So I’m still here ‘til the end of this one, and…we don’t even know the endings. But for now, I’m in.

KG: We have more control over Costas by not letting his character die. (Laughs) We hold that over his head every year.

Journalist: But that doesn’t keep Tobin from coming back!

KG: (Laughs) He has more screen time dead than he did alive!

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Midweek movie news

Big movies are in the news today.

* James Cameron apparently won’t be directing the latest iteration of legend of Egyptian queen Cleopatra. Instead, he’ll spend the next few years doing the inevitable: “Avatar 2” and “Avatar 3.” Apparently, the commitment now is partially in return for Fox making a large donation to green causes Cameron supports.

* Christopher Nolan gave Geoff Boucher the title of the next Batman installment “The Dark Knight Rises” — not very inspiring. Having previously eliminated Mr. Freeze as the film’s big bad, he also eliminated the Riddler. That leaves Catwoman, the Penguin, and…Man-Bat?

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