Tag: Martyrs

Hidden Netflix Gems – Sheitan

After decades of nothing but the excellent 1960 art film Eyes Without a Face, the French cinema has been outdoing itself over the course of the past several years in producing some of the best, most extreme and disturbing horror films in existence. Beginning in 2003 with Alexandre Aja’s relentlessly brutal High Tension, the past decade has also produced, among others, the terrifying but strangely beautiful Inside and the unspeakably violent Martyrs, which is one of the most fiercely anti-religious films ever made. Kim Chapiron’s Sheitan (or Satan, if that wasn’t obvious enough) is a distinctly different breed of horror film from these previous three examples, dispensing for the most part with the graphic gore in favor of unsettling atmosphere and perverse, disturbing humor. It is scary in the way that late-period David Lynch films are scary, thrusting the viewer into a surreal nightmare world from which there can be no escape but outright madness.

Sheitan opens in the disorienting underworld of a Parisian nightclub on Christmas Eve, its cinematography mildly reminiscent of Gaspar Noe’s Irreversible (by far the most disturbing non-horror film France has produced in the past decade), where Bart (Olivier Barthelemy) and his two friends, Thai (Nicolas Le Phat Tan) and Ladj (Ladj Ly), drink and attempt to pick up women. Bart has already had too much to drink, and he quickly becomes belligerent to the point where a bartender has to crack a bottle over his head and forcibly eject him. The three friends and two women, Yasmine (Leila Bekhti) and Eve (Roxane Mesquida), then decide to take the party back to Eve’s home in the country, where they meet her constantly grinning housekeeper, Joseph (Vincent Cassel), and the seductive Jeanne (Julie-Marie Parmentier), both of whom seem friendly but oddly frightening right from the start.

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A Roundtable Chat with the Cast and Director of “Saw 3D”

In 2003, director James Wan and screenwriter Lee Whannell put together a short film featuring a man with a rusty metal “reverse beartrap” on his head and a creepy-looking puppet in hopes that someone would take a chance on this film script they’d written.

Someone did.

Eight years later, the “Saw” franchise is reportedly coming to a close, and although the history of the horror genre – specifically, the fourth “Friday the 13th” film – has taught us that no chapter is ever truly final, they’re at least trying to make us think they’re going out with a bang, eschewing a straightforward “Saw VII” and instead offering fans an additional dimension of gory fun with “Saw 3D.”

Although the studio is predictably taking a pass on providing press screenings for the film (since everyone knows it’s going to be critic-proof, anyway), director Kevin Greutert and a trio of actors from the cast – Cary Elwes, Costas Mandylor, and Betsy Russell – turned up at the New York Comic Con to do a series of roundtable interviews for members of the media.

The demand to chat with these folks were significant, as you might imagine, so in order to maximize our time while working with minimal space, both the interviewers and the interviewees were split into two groups, with the interviewees switching groups after 15 minutes.

First up, Costas Mandylor and Kevin Greutert…

Journalist: So there’s, like, a volcano eruption of 3D films out there now, with the whole “take that and run with it” Hollywood attitude. What sets this one apart from other 3D horror films?

Kevin Greutert: Well, for one thing, this film was actually shot in 3D. We didn’t do a post-conversion like a lot of the other movies that have come out lately. I think that shooting it in 3D makes all the difference in the world, so it just looks that much better. This was shot with state-of-the-art cameras that are a lot more lightweight than any previous 3D films, so we were able to preserve the “Saw” style of doing a lot of stuff handheld and keeping the camera moving around a lot and very dynamic. Because technology is advancing so quickly, we were able to just take advantage on all aspects.

Journalist: Has 3D changed the blocking of the set and what you’re actually doing in the film?

KG: Yeah, it affects the way we block the scene, because we want to maximize the feeling of depth in the image, even if it’s not an in-your-face moment where stuff’s flying into the camera. We still wanted it to look as rich and full of space as possible.

Journalist: At what point in the production process was the decision made that the film was going to be in 3D? Was that from the outset, or did that happen…

KG: It was decided…that was probably the very first decision made on the film, and I had actually hoped even before we made “Saw V” to direct “Saw VI” in 3D but wasn’t able to make that work. So by the time “Saw VII” came along, now there’s enough infrastructure in terms of theaters that are equipped with 3D equipment to go forward, and…yeah, no one ever thought twice about doing it in 3D.

Journalist: How does 3D enhance the storyline?

KG: Well, I don’t know how much it actually plays into the story. There’s a bit of self-reference in the opening scene of the movie, which is the first “Saw” scene that takes place in broad daylight, with a big crowd watching one of Jigsaw’s big contraptions at play. There’s, I think, a little bit of an implicit message about horror audiences watching voyeuristically. 3D, I think, just kind of takes that to another level.

Journalist: Costas, what keeps bringing you back to this franchise?

Costas Mandylor: You know what? In a way, luck. And the character seems to have worked. And, you know, when you collaborate with people like Kevin and a couple of the other guys before him, and you know what you’re doing together, it’s a comfortable situation where you don’t have to get really… (Hesitates) I mean, some guys in life are a pain in the ass, and they die. “Saw” does that really easy. I committed to it as best as I could, and spending time with Tobin (Bell) and seeing how committed he was to keeping a certain standard, not letting the fans down was really important to him, so it wasn’t just going to a gig, doing my thing, and leaving. I actually paid attention. There’s a great example of…when I first started, I think it was in “IV,” he had a great idea for a scene and he called me at, like, 11:30 at night. He goes… (Does a Tobin Bell growl) “Hey, Costas, are you awake?” Jigsaw’s calling me at midnight on the phone. I’m in trouble here. (Laughs) I went to see him…reluctantly…but we spent some time together, and the scene…that was a really long scene that we did, with the gun to the…? It just worked beautifully, because he put the effort in and forced me to be okay with putting in my ideas as well. So I’m still here ‘til the end of this one, and…we don’t even know the endings. But for now, I’m in.

KG: We have more control over Costas by not letting his character die. (Laughs) We hold that over his head every year.

Journalist: But that doesn’t keep Tobin from coming back!

KG: (Laughs) He has more screen time dead than he did alive!

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