Category: TV Dramas (Page 10 of 235)

Boardwalk Empire 1.9 – The Road to Oz

Eli may still be stuck in bed, recovering from his gunshot wounds, but he’s doing well enough to finger the guys responsible for taking him down while robbing the casino: the D’Alessio brothers. Their reputation as a bunch of full-fledged thugs more than precedes them, and Eli wants them taken down before they do any more damage. (The Thompsons’ take on criminal activity is of a much higher class, you know.) Nucky, however, is concerned about a mayoral candidate named Derwood Fletcher who’s been talking about all the corruption in the city. Eli shrugs it off, but Nucky’s concerned about how it’s going to affect the election. Something tells me that Eli’s desire to get out there and perform a bit of spin control is only going to backfire. I don’t know if it’ll damage Nucky’s career or Eli’s health, but I just can’t imagine something’s not going to suffer as a result.

Meanwhile, on the boardwalk, Nan Britton – a.k.a. Warren Harding’s mistress – is musing to Margaret about how Warren’s love for her can’t compete for his love of America…not that she’s rationalizing her situation. They soon pop into Margaret’s former place of employment in order to get Nan a few new frocks, but Margaret also gets an earful from Madame Jeunet, who complains how much of her income goes straight into Nucky’s pocket. Oh, that woman: her complaints are valid, but the way she’s trying to play Margaret is despicable.

Hey, look, Jimmy’s back in Jersey! Once again, he confirms that his family isn’t his priority by conceding to Nucky that he came straight from the train station to his office. As I suspected last week, Richard Harrow is going to play a part, with Jimmy telling Nucky that he wants Richard to help him on the D’Alessio job. It’s interesting that Jimmy wants Nucky to admit outright that he wants him to kill the brothers, then makes a face when he gets confirmation that “the kid” has a death sentence as well. Criminals have the strangest take on ethics.

Speaking of the D’Alessios, they’re meeting with Rothstein, who clearly outclasses them by about 10:1, if not more. He knows it, too. First, he underlines the fact that he’s got a reputation to uphold, thereby indicating that he’s not sure they won’t embarrass him, then he discusses the methods of making money via bootlegging in such a way that he gives hem the opportunity to put their foot in their mouth with their stupidity. He wants to set up a scotch-importing business, and he’s hopeful that they might be able to assist him in bypassing Nucky in the equation, though he has them sign insurance policies to cover his bases. I had to laugh at Rothstein’s closing joke about the monkeys at the zoo, because he’s right: he and the D’Alessios are two completely different species of criminals.

I like how Nucky’s a fan of L. Frank Baum’s “Oz” books. I don’t know if you’ve read anything beyond the original “Wizard of Oz,” but there’s some really great stuff to be found in Baum’s exploration of the land of Oz…but I digress. He and Margaret soon descend into a political discussion, where Nucky lays out his theory on politicians: “If we only elected good men, we’d never have leaders.” Is that an original quote? Somehow, it seems too profound for Nucky. The topic quickly shifts to Madame Jeunet and her business, causing Nucky to tense up at the unsuitable nature of the topic and leave abruptly. Whoops: power struggle in the Thompson house.

Angela looks horribly uncomfortable with a man’s arm around her, doesn’t she? Not so when she’s being kissed by another woman, though. Hello, menage a troi…? If so, it’s going to be a decidedly uneven affair. But, no, the proceedings are interrupted by the return of Jimmy, who’s acting pretty shitty for someone who’s been away from home and virtually incommunicado for as long as he has. Her friends make a hasty departure, leaving Jimmy and Angela to…interact? I don’t really know what you’d call it. It hardly starts off as consensual, but it appears to end up that way, unless she’s just resigned to her fate.

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Sons of Anarchy 3.10 – Firinne

Tonight’s episode marked a pivotal turning point in the season, as truths were revealed and more than a little blood was shed. But before I get to all the Irish-based drama, it’s probably best just to get the Charming stuff out of the way. There’s not a whole lot happening apart from Tara and Margaret’s recent kidnapping, and while they wait to find out what kind of demands Salazar is going to make for their safe return, Tara takes the opportunity to ask about Margaret’s tattoo. It seems that Margaret used to be quite the groupie, and even began dealing drugs for the guy she loved. They even OD’d on heroin together on Christmas Eve of all days, and although she survived, she keeps the tattoo as a reminder of her mistakes.

It was another nice moment between the two women, but it’s a little silly to think that it took an event like this for Margaret to open up to Tara – especially considering how judgmental she was of her in the early days. Of course, none of that will matter if SAMCRO can’t meet Salazar’s demands, and while they have no intention of killing Alvarez as requested, Kozik suggests they ask Alvarez to help them create the illusion that they have. The Mayan boss isn’t too pleased about SAMCRO making a house call, but after Kozik practically begs for his help, he finally agrees. The only problem is that the $250,000 that’s supposed to be in Alvarez’s safe isn’t there, so they’re going to have to come up with the ransom money another way.

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Meanwhile, over in Belfast, Father Ashby has received word about the attack on SAMCRO and visits Jax with news from the IRA. If the Sons can prove that Jimmy was involved in the car bombing, the task of killing him will no longer fall on the club. But first, they need a confession from one of his men, and Jax knows exactly where to start. When McGee overhears Clay talking about the possibility of traitors within SAMBEL, he warns Liam to get out of town, but not before throwing him under the bus in order to save his own skin. With Liam on the run, the Sons turn to the only person who might know something about his whereabouts: Cherry. She tries to protect him at first, but after Gemma convinces her that Liam had a hand in Half-Sack’s murder (at least indirectly, anyway), she tells SAMCRO about the money she found in his jacket and where he’s probably hiding out.

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The Walking Dead 1.2 – Guts

In case you were wondering whether Lori and Shane were having any regrets about their secret relationship, well, you pretty much got your answer at the top of tonight’s episode. We still don’t know whether the romance is new (like in the comics) or if it’s been going on for some time, but one thing is certain: they don’t seem too conflicted now that they think Rick is dead. Granted, Lori did look a little remorseful when Shane unbuttoned her shirt to reveal her wedding ring hanging from a necklace, but the ease in which she just tossed it aside definitely didn’t help her case. In any event, you can bet that both of them will be feeling pretty shitty about themselves when Rick comes waltzing into camp next week.

For the time being, though, he just needs to stay alive – something that’s easier said than done considering we last left him surrounded by hundreds of zombies. The voice over the radio tells him that his best bet is to make a run for it while the horde is preoccupied with their latest meal, but not before grabbing a grenade that he discovers on the dead soldier. (I can’t imagine this won’t come back into play in the future, though I was actually waiting for him to use it all episode.) And after shooting his way to safety, Rick meets Glenn (the voice on the radio) in the alley, and the pair hightails it through one of the buildings to meet up with the rest of Glenn’s group.

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Though Glenn is the go-to scavenger of the bunch, he’s agreed to bring some of the other people from the survivor camp with him on his latest trip in order to gather more supplies. And they’re not too impressed by Rick’s cowboy heroics, which have attracted every zombie in the area, making it virtually impossible for them to get out alive. Of course, they’re not saints either, and within minutes of arriving, Rick witnesses a power struggle between racist redneck Merle (the great Michael Rooker) and the rest of the group. Luckily for them, Rick steps in to take care of Merle before he can do any more damage to the unfortunately named T-Dog’s face, handcuffing him to a pipe on the roof while they devise a plan for escape.

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Boardwalk Empire 1.8 – It’s A New World

As Eli sits behind Nucky’s desk, trying to make everything look just so, only one thought comes to mind: “This man could not possibly look less comfortable in a position of power.” Clearly, everyone knows it, too. When Nucky’s in town, there’s always a line of people to see him, but with Eli in charge…? The place is a ghost town. As soon as Eli started mouthing off to his right-hand man about how easy it’d be for him to do what Nucky does, I knew that a major screw-up was destined to go down before the end of the episode. The only question was what it would be, and it didn’t take long to figure out that it’d have some connection to Neary’s replacement missing his route for a day to be with his polio-stricken daughter.

Similarly, it was inevitable that Nucky would cross paths with Jimmy at some point while he was in Chicago, but until that happened, we got to see him try to pull rank with a hotel concierge. I actually thought he might fail, given that he wasn’t on his home turf, but never underestimate the power of a big wad of cash. Sitting down for dinner, he flips open his brochure for the Republican National Convention and finds an ad for Colosimo’s, thereby securing a visit to that particular establishment in the near future, but before he can make any specific plans, Senator Edge swings by the table to invite Nucky to attend Harry Daugherty’s shindig on his behalf. Obviously, it’s funny in retrospect to hear them disparaging Warren G. Harding, but looking back at the race for the Republican candidate in 1920, you can see why. Even with all the bootlegging going on in the wake of prohibition, Harding’s nomination may have been the biggest crime to be committed that year, and Harry Daugherty was the man behind it.

Margaret and her gal-pal Annabelle (a.k.a. Harry’s woman) are gossiping it up over tea when a harried Madam Regina approaches, unexpectedly asking for assistance with…Lucy? Oh, God, this is going to be bad. Lucy’s trying to get a few more things on Nucky’s dime, but when Margaret tries to politely sway her into leaving calmly, it descends into namecalling that, somewhat surprisingly, leads Margaret to slap Lucy. Ouch!

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“Sons of Anarchy” rides onto the Apple iPhone with new mobile app

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“I think you’ll dig it. If not, what the hell, it was only a buck.”

That pretty much sums up creator Kurt Sutter’s feelings on the release of the new “Sons of Anarchy” app for the iPhone and iPad, and while it’s hard to imagine any fan of the show not drooling over the prospect of getting more background info on the show’s rich mythology, the fact that it only costs 99 cents makes it well worth the risk. Or you can just take my word for it, because I’ve spent some time with the app over the last 24 hours, and it’s something that most fans would gladly pay more than a dollar for.

The core of the app is dedicated to exploring SAMCRO’s roots, offering back stories on everything from the origins of SAMBEL, to the history of the IRA and its relationship with the Sons of Anarchy. There’s also a Bonus Material section that includes pictures and scripts from deleted scenes of recent episodes, with ones for the season premiere and Episode Five already available, as well as access to direct feeds of Sutter’s personal blog and the official production blog, which are ripe with behind-the-scenes info.

The app itself has a simple yet slick interface that accommodates future updates, and this is where it really shines. Though there are only two story sections available at the moment (the aforementioned “Belfast and SOA” and “The IRA”), the app is scheduled to be updated every Monday and Wednesday – although presumably only when the show is in season – with brand new content that often supports the episode airing that week. Future updates promise more deleted scenes, sections on SAMCRO’s early years and John Teller, information on the bikes of “SOA,” and cast bios.

It’s like a digital Bible for the diehard “Sons of Anarchy” fan, and although there are a few issues that need to be fixed in a future software update (the lack of an icon letting you know when new content is downloading makes it seem unresponsive), it’s nothing too major. More shows should really adopt this model when creating their official app, because while you don’t necessarily need it to watch the show, it gives you the inside track on what the writers know and makes for a much richer viewing experience.

Click here to buy the “Sons of Anarchy” app on iTunes

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