Author: Jason Zingale (Page 9 of 154)

The Walking Dead 1.3 – Tell It to the Frogs

They say you do crazy things in the face of death, but going just plain crazy? That’s reserved for guys like Merle, who certainly wasn’t the sanest person to begin with. And now that he’s been handcuffed to the roof of a building with a horde of zombies trying to break through the padlocked door, he’s willing to do whatever it takes to ensure his safety – even if that means begging to Jesus Christ himself. Of course, Merle knows better than to rely on old JC to solve his problems and decides that he’s going to have to free himself on his own. And wouldn’t you know it, that hacksaw is just a belt-length away from his reach. It’s a good thing he’s wearing a belt.

Not that anyone would miss Merle – except, of course, for his brother Daryl, who’s currently away hunting for deer when the scavengers return to camp. But before they deal with that particular situation, the survivors welcome back the group and are introduced to Rick, who is finally reunited with his family. Lori actually looks happy that her husband is alive, but Shane isn’t quite as relieved, as he’s forced to watch from afar as they reconnect with one another. In fact, Lori doesn’t want anything to do with Shane now that Rick has returned, and that includes him spending time with Carl. So why the sudden change of heart? Well, it seems that Shane told Lori that Rick was dead, and she’s not at all happy about him taking advantage of her emotions. That pretty much confirms what I initially thought – that Lori and Shane’s romance is fairly recent – but I’m still not sure what’s worse: Lori having an affair, or the speed in which she moved on after learning that her husband was dead. Neither one is very flattering.

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Unfortunately, Rick is too busy playing the hero to realize what’s going on between his wife and best friend. After T-Dog informs him that he padlocked the door to the roof to prevent any zombies from getting through, Rick decides that he can’t leave Merle to die up there alone, and wants to go back to Atlanta to rescue him. It’s not exactly a popular decision, but when Daryl returns to learn about his brother’s fate, he agrees to join him on the mission. Daryl might just be an even bigger loose cannon than Meryl, and the scene where Shane and Rick had to restrain him was an excellent display of the show’s ability to sneak in a little humor:

Daryl: “You best let me go.”
Shane: “Nah, I think it’s better if I don’t.”
Daryl: “Choke hold is illegal.”
Shane: “Yeah, you can file a complaint.”

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Sons of Anarchy 3.10 – Firinne

Tonight’s episode marked a pivotal turning point in the season, as truths were revealed and more than a little blood was shed. But before I get to all the Irish-based drama, it’s probably best just to get the Charming stuff out of the way. There’s not a whole lot happening apart from Tara and Margaret’s recent kidnapping, and while they wait to find out what kind of demands Salazar is going to make for their safe return, Tara takes the opportunity to ask about Margaret’s tattoo. It seems that Margaret used to be quite the groupie, and even began dealing drugs for the guy she loved. They even OD’d on heroin together on Christmas Eve of all days, and although she survived, she keeps the tattoo as a reminder of her mistakes.

It was another nice moment between the two women, but it’s a little silly to think that it took an event like this for Margaret to open up to Tara – especially considering how judgmental she was of her in the early days. Of course, none of that will matter if SAMCRO can’t meet Salazar’s demands, and while they have no intention of killing Alvarez as requested, Kozik suggests they ask Alvarez to help them create the illusion that they have. The Mayan boss isn’t too pleased about SAMCRO making a house call, but after Kozik practically begs for his help, he finally agrees. The only problem is that the $250,000 that’s supposed to be in Alvarez’s safe isn’t there, so they’re going to have to come up with the ransom money another way.

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Meanwhile, over in Belfast, Father Ashby has received word about the attack on SAMCRO and visits Jax with news from the IRA. If the Sons can prove that Jimmy was involved in the car bombing, the task of killing him will no longer fall on the club. But first, they need a confession from one of his men, and Jax knows exactly where to start. When McGee overhears Clay talking about the possibility of traitors within SAMBEL, he warns Liam to get out of town, but not before throwing him under the bus in order to save his own skin. With Liam on the run, the Sons turn to the only person who might know something about his whereabouts: Cherry. She tries to protect him at first, but after Gemma convinces her that Liam had a hand in Half-Sack’s murder (at least indirectly, anyway), she tells SAMCRO about the money she found in his jacket and where he’s probably hiding out.

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The Walking Dead 1.2 – Guts

In case you were wondering whether Lori and Shane were having any regrets about their secret relationship, well, you pretty much got your answer at the top of tonight’s episode. We still don’t know whether the romance is new (like in the comics) or if it’s been going on for some time, but one thing is certain: they don’t seem too conflicted now that they think Rick is dead. Granted, Lori did look a little remorseful when Shane unbuttoned her shirt to reveal her wedding ring hanging from a necklace, but the ease in which she just tossed it aside definitely didn’t help her case. In any event, you can bet that both of them will be feeling pretty shitty about themselves when Rick comes waltzing into camp next week.

For the time being, though, he just needs to stay alive – something that’s easier said than done considering we last left him surrounded by hundreds of zombies. The voice over the radio tells him that his best bet is to make a run for it while the horde is preoccupied with their latest meal, but not before grabbing a grenade that he discovers on the dead soldier. (I can’t imagine this won’t come back into play in the future, though I was actually waiting for him to use it all episode.) And after shooting his way to safety, Rick meets Glenn (the voice on the radio) in the alley, and the pair hightails it through one of the buildings to meet up with the rest of Glenn’s group.

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Though Glenn is the go-to scavenger of the bunch, he’s agreed to bring some of the other people from the survivor camp with him on his latest trip in order to gather more supplies. And they’re not too impressed by Rick’s cowboy heroics, which have attracted every zombie in the area, making it virtually impossible for them to get out alive. Of course, they’re not saints either, and within minutes of arriving, Rick witnesses a power struggle between racist redneck Merle (the great Michael Rooker) and the rest of the group. Luckily for them, Rick steps in to take care of Merle before he can do any more damage to the unfortunately named T-Dog’s face, handcuffing him to a pipe on the roof while they devise a plan for escape.

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“Sons of Anarchy” rides onto the Apple iPhone with new mobile app

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“I think you’ll dig it. If not, what the hell, it was only a buck.”

That pretty much sums up creator Kurt Sutter’s feelings on the release of the new “Sons of Anarchy” app for the iPhone and iPad, and while it’s hard to imagine any fan of the show not drooling over the prospect of getting more background info on the show’s rich mythology, the fact that it only costs 99 cents makes it well worth the risk. Or you can just take my word for it, because I’ve spent some time with the app over the last 24 hours, and it’s something that most fans would gladly pay more than a dollar for.

The core of the app is dedicated to exploring SAMCRO’s roots, offering back stories on everything from the origins of SAMBEL, to the history of the IRA and its relationship with the Sons of Anarchy. There’s also a Bonus Material section that includes pictures and scripts from deleted scenes of recent episodes, with ones for the season premiere and Episode Five already available, as well as access to direct feeds of Sutter’s personal blog and the official production blog, which are ripe with behind-the-scenes info.

The app itself has a simple yet slick interface that accommodates future updates, and this is where it really shines. Though there are only two story sections available at the moment (the aforementioned “Belfast and SOA” and “The IRA”), the app is scheduled to be updated every Monday and Wednesday – although presumably only when the show is in season – with brand new content that often supports the episode airing that week. Future updates promise more deleted scenes, sections on SAMCRO’s early years and John Teller, information on the bikes of “SOA,” and cast bios.

It’s like a digital Bible for the diehard “Sons of Anarchy” fan, and although there are a few issues that need to be fixed in a future software update (the lack of an icon letting you know when new content is downloading makes it seem unresponsive), it’s nothing too major. More shows should really adopt this model when creating their official app, because while you don’t necessarily need it to watch the show, it gives you the inside track on what the writers know and makes for a much richer viewing experience.

Click here to buy the “Sons of Anarchy” app on iTunes

Sons of Anarchy 3.9 – Turas

After Jax learned about Father Ashby’s plans to have SAMCRO kill Jimmy O at the end of last week’s episode, I didn’t even consider what that meant for his deal with Agent Stahl. In short, it’s not good, as the promise of bringing Jimmy in to her bosses is the foundation of Stahl’s entire investigation. And if Jimmy dies, so does their deal. That leaves Jax scrambling to convince the rest of the club that they shouldn’t kill Jimmy, and luckily, he manages to do just that without anyone being the wiser. He’s also having some serious trust issues at the moment, and asks Stahl to dig up information on Ashby to better understand why the good priest would be putting his family in the middle of a war they have no stake in.

Jax still wants to talk to Jimmy to hear his side of the story, though, and when they learn that he’ll be in attendance at the drop-off spot for a new batch of guns being transported by SAMBEL across Ireland, Clay volunteers SAMCRO to help out. It’s exactly what Jimmy was hoping for, because it gives him a second chance to take care of them once and for all. The plan is to ambush them at a police checkpoint, but when the Sons get through with no trouble, McGee and Liam are left scratching their heads. At least, that’s what Liam would like McGee to think, but he’s still very much in on the plan. Jax doesn’t trust Liam one bit, either, and tells Juice and Happy to keep an eye on him, although they don’t do a very good job of it. I don’t care if he’s taking a shit – they should have followed him into the woods. If they had, they would have known he was the one who set off the car bomb after the rest of the guys got locked inside the barn by Jimmy’s recruits. Quite miraculously, the only injury among SAMCRO was some shrapnel that hit Opie, but there were several SAMBEL guys who were killed in the attack, including Chibs’ nephew, which he didn’t take too well.

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Obviously, Jimmy was never going to show up, and he used SAMCRO’s absence as an opportunity to raid Maureen’s house and take Fiona and Kerrianne back home with him. But when Trinity hears the ruckus from downstairs in the store, she grabs a gun from the cash register and fires a shot at Jimmy’s right-hand man, giving Maureen time to stab Jimmy in the hand and allow Gemma to turn his gun on him. But Fiona won’t let Gemma kill him because she claims doing so would only result in her family being massacred by the IRA. And it’s probably true, though that doesn’t exactly bode well for Jax considering he needs to kill Jimmy if he wants Abel back.

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